Extends:
Modifiers:
Source code
SFCharacter.SFMite%%
%function_comment% | Sound | ChewSound | ||
%function_comment% | Actor | m_actBumpedNPC | ||
%function_comment% | bool | m_bBumpedIntoNPC | ||
%function_comment% | bool | m_bFireDelayed | ||
%function_comment% | float | m_fFireDelay | ||
%function_comment% | vector | m_vectMeleeMomentum | ||
%function_comment% | float | sfMass | ||
%function_comment% | float | sfSpeed |
| eAttitude | AttitudeToCreature (Pawn Other) | ||
| Bump (actor Other) | |||
| Waiting | EndState () | ||
| Jump () | |||
| JumpOffPawn () | |||
| PlayChallenge () | |||
| PlayDying (name DamageType, vector HitLocation) | |||
| PlayMeleeAttack () | |||
| PlayRangedAttack () | |||
| PlayStunned () | |||
| PlayWaiting () | |||
| TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |||
| Tick (float fDelta) | |||
| TweenToFighter (float tweentime) | |||
| TweenToStunned (float tweentime) | |||
| TweenToWaiting (float tweentime) |
{
ChewSound=Sound'UnrealI.Pupae.munch1p'
m_fFireDelay=0.200000
WalkSound=Sound'UnrealI.Pupae.scuttle1pp'
WalkAnim=Walk
RunSound=Sound'UnrealI.Pupae.scuttle1pp'
RunAnim=Run
ThreatenAnim=Roar
TakeHitAnim=GutHit
VictoryAnim=Roar
SmellRadius=800.000000
fMeleeDamage=6.000000
fStunnedTime=6.000000
CarcassType=Class'SFCharacter.SFMiteCarcass'
TimeBetweenAttacks=1.250000
Aggressiveness=1.000000
RefireRate=0.200000
bHasRangedAttack=True
RangedProjectile=Class'SFCharacter.SFMiteProjectile'
ProjectileSpeed=15.000000
Acquire=Sound'SPF-Content.Creatures.MiteAquisition'
Fear=Sound'SPF-Content.Creatures.MiteFear'
Threaten=Sound'SPF-Content.Creatures.MiteRoar'
MeleeRange=700.000000
GroundSpeed=230.000000
WaterSpeed=100.000000
AirSpeed=300.000000
AccelRate=150.000000
JumpZ=340.000000
Visibility=100
SightRadius=1400.000000
PeripheralVision=1.000000
Health=80
HitSound1=Sound'UnrealI.Pupae.injur1pp'
HitSound2=Sound'UnrealI.Pupae.injur2pp'
Die=Sound'UnrealI.Pupae.death1pp'
CombatStyle=1.000000
DrawType=DT_Mesh
Mesh=LodMesh'SFCharacter.SFMite'
ScaleGlow=0.150000
MultiSkins(1)=Texture'SFCharacter.NewSkins.Mite1'
CollisionRadius=24.000000
CollisionHeight=16.000000
Mass=80.000000
RotationRate=(Pitch=3072,Yaw=65000,Roll=0)
}